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Drug dealer simulator publishers
Drug dealer simulator publishers








drug dealer simulator publishers

Throughout the day you can also go down to the 7-11 or drug store to get ingredients like baking soda, bottled water, and sugar, which you are going to be using to cut substances and experiment with to enhance effects in 'that special batch'. Throughout the day you can also go down … More Patty Cake Patty Cake Bakers Man! Make that money as fast as you can! It's quite a bit of work, as there a lot of logistical considerations, such as quantity, time, location, allocation of all these things. Gameplay of the game consists mostly of checking your laptop to see what your customers want, and then preparing for the 'workday' by ordering it in and then collecting the shipment later when it arrives, from there the bulk of the gameplay emerges: dividing up the stash and cutting it/mixing it, preparing it and preparing to distribute it in your pipeline. The final result is a mix of different elements that provide for scratching a few itches: that of a a business management type sim (one in which you scale into wealth and greed), with crafting and stealth? Hybrid recipe for success!

drug dealer simulator publishers

It also integrates (Amongst other things) a constant stealth game/sneak dynamic and crafting of the substances themselves in a Skyrim-ified workshop like manner with object-placement. It's a unique simulation game that is inspired and takes the old Dope Wars concept to the next level, that of a fully fledged first person simulation type experience. Not for recreational use.Īfter playing Florida Simulator 1986 I figured i was doomed to another bomb checking this out. The following review is restricted For Educational purposes. However, it wasn't written under the influence of any illegal substances. My twitter is and I will be trying to get a discord together or something.Disclaimer: this review is long, contains spoilers and is possibly a bit offensive/irreverent/bad humor. I promise to keep updating people, but I don't wanna put it under the DDS forums anymore, so as much as I didn't want to. Within the next month I hope to have the base map done so I can help myself visualize possible story design choices. I am doing a ton of groundwork on the base concepts for the game, but I have also been doing some asset creation. With competition out there they can't afford to be so arrogant. Hopefully developers who have been motivated by this game's potential - which was completely ignored by the publishers when it came to developing the game, but abused the fact 100% when it came to promoting other sh*t - will be releasing their games soon enough so this becomes obsolete and not the "one and only of its kind". All in all the game is dead unfortunately because of this, publisher couldn't care less to make the game good just milk it more and abuse the game to sell more crappy titles to unsuspecting fools or people who genuinely enjoy low quality games and the radiosilence. The real devs haven't posted anything for over 2 years now it's been only the publishers so I have a strong assumption that their contract does not allow them to speak freely.

drug dealer simulator publishers

Every sensible developer would care about their reputation but these developers *seemingly* don't. It is most likely the publisher holding them hostage. Worse even if it's their publisher holding them hostage and making them post ♥♥♥♥ like this

drug dealer simulator publishers

The devs are not willing to make any updates and this is honestly sickening. The last four announcements have been dedicated to a game having nothing to do with DDS. Originally posted by XavierTheRocketeer:I'm speechless.










Drug dealer simulator publishers