
If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. Many higher-level trails will lead a player into areas which are locked by quests. Having a high amount of quest points is beneficial when doing treasure trails. Use proper armour to protect yourself and deal decent damage in combat Use this to restore your prayer points in combat Use this to restore your life points in combat Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings Use this to buy items needed for emote clues Required to get the next clue (or the reward) Elite scrolls can be between 5 and 10 clues long, with multiple fights, and puzzles every step.Hard scrolls can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.Medium scrolls can be between 1 and 7 clues long with some quest requirements.Easy scrolls can be between 1 and 5 clues long with few or no quest requirements.However, it has the greatest and most expensive rewards. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. The 'level' of a clue scroll relates to its difficulty. For this reason, this may lead to inconsistencies or things being repeated twice.įor the main article, see Treasure Trails. It simply transcribes everything from the subpages. This article is a condensation of all subpages of the Treasure Trails/Guide page. This article is currently displaying the United States convention for floor numbering. RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc. 18.6 Fremennik Isles (Neitiznot and Jatizso).16.5 Kandarin, Piscatoris and Gnome Stronghold.10.1.4 Maps with an X and a fishing spot.If weight has nothing to do with it and my experience was a fluke, then so be it, but if it's replicable, people doing this quest would benefit from that info. I'm thinking the traps that drop you outside may be triggered by the total weight you're carrying, but since I've only tried the low-weight method once, it would be helpful if others could try to replicate my results by running the pyramid with heavy and low weights, preferably people who are doing the quest. This time, I didn't trigger a single trap and the only things that stopped me were the occasional Scarab or Mummy randomly coming out of a crypt. I'm not sure why I thought to do it, but I banked everything I was carrying except for some Energy Pots and Super Antipoisons, put on my Enchanted Water Tiara and Boots of Lightness and tried the run again. The first few times I tried it, I was fully kitted with armor from the boss fights and because I didn't know what kinds of dangers to expect inside the pyramid, but I kept triggering traps, sometimes on the top floor. I need someone (or several someones) to confirm this, but I think I may have found a way to prevent accidentally triggering traps in the pyramid run portion toward the end of Desert Treasure.
